As the following pic shows, a Character want to move from Point A to Point B, but there’re three other Characters are obstructing between A and B, how to find a path between Point A and Point B?
Even I set Project Settings -> Navigation Mesh -> Runtime Generation to Dynamic, but it doesn’t work.
[QUOTE=Shogo999;569771]
There is the detour AI crowd controller. You can try with that. Just use the detour AI crowd controller instead of the normal AI controller.