How to filter PCG points by physical material on a landscape/auto material?

Hey all I have an auto material for my landscape that uses physical material as layers to simulate grass, dirt, stone, etc…

How do I have a PCG graph separate out its’ points by physical material?

It behaves properly on the physical materials that are on the slopes/edges but for some reason doesn’t detect a difference between the grass and dirt?

If anyone has some ideas on what could be causing PCG to not always detect a physical material that would be great.

You will have to rebuild your landscape and likely physical material between edits.

When I was using physics-masks inside PCG, this seemed to be a regular thing I would have to do to make sure any updates on the landscape took, else I saw what you are seeing that ALL the points come back as a single physics-type.

I’ve moved onto using grassmaps RVT sourcing inside PCG as it seems just as fast and less problematic (always up to date vs physics).