How to filter in the World Outliner for objects using nanite

Thanks @BRS_Pat !

I was just wondering - if it is possible to filter the content browser, why shouldn´t it work in the world outliner?
https://dev.epicgames.com/documentation/en-us/unreal-engine/advanced-search-syntax-in-unreal-engine?application_version=5.3

Anybody with experience in this? :slight_smile:
Cheers!