Hey everyone,
I am starting a new map where I would really like the player to undergo different status effects that are entered on specific events. For instance, a player shot with a stink bow undergoes a poison effect and takes tick damage until they heal with a specific item like Med Mist. I can certainly capture the damage and heal events, but how can I determine whether the specific weapon (stink bow) did the damage or whether the specific item (med mist) did the heal event.
I am not as in touch with scene graph as I’d like to be. I read through some of the tutorials on it and I see that the Fortnite.com API exposes all the weapons and items now as entities, so I am hoping this kind of support is available, I just don’t know how to set up the code to do so. If anyone has any information on how to perform these checks or filters, please let me know!