How to filter component list inside blueprint?

How can i filter the components with in the blieprint editor ?

Yes i know it sounds strange, why you want to filter your component list… you placed things inside it … so you know what is inside right… well … as always … im playing around… and…

I have exported a complete map from ue5 to USD… as in … export selected … and then select USD… this takes a while… but oke.

Then in my blueprint folder i pressed right mouse button… import USD (Have omnivese connector installed).
then you select by the import … create blueprint… and yes the complete map you exported is converted into from usd to 1 nice blueprint :slight_smile:

Its a bit of work around for thing i was working on but it works…

But now i also exported all the lights and extra things i not wanted… …

So how can i filter the component list as like the content browser ???
so filter just on static mesh… or light sources ???

Thanks in advandge for the answer :slight_smile:

The reason im trying to do it like this…

I want to do level streaming… and want to scale up the world ( Not the player).
and as far i can see there is not a scale option in the level streaming right ?

So that you can create 2 maps … in normal demension and would say if stream the level in … that is size 0.5 as designed …

Simply dropping all inside a BP … gives me scale option and lets everything stay inside it world position… where it was designed to be

Well be dammed… there is simple a right mouse option on levels :slight_smile:
select your level, right mouse button… select “New blueprint”

Then you make a level instance blueprint of that level :slight_smile:
that one you can scale up :slight_smile: