How to fade the pitch of a sound?

The title says it. I want to fade a pitch of a sound just like you can do with the volume using the Fade In and Fade Out node of an audio component.


This should do the trick

Greetings @MaxPlayer2011

Welcome back to the forums! I’d recommend setting a pitch multiplier to do this. Similar to how Steven’s screen shot showed above. Here’s a link to the official Unreal Engine for pitch multipliers as well. I hope this suffices for your audio needs!

Oh thanks, I already know how to do that. It’s just that when I set the pitch multiplier, the sound can’t be heard, because every time you change the pitch multiplier, it restarts the sound. Do you know how to fix this?

Nevermind, I accidently played the sound every tick too. I fixed that and now I don’t need the sound class. Thanks!