I’m trying to create a cinematic where some words (text render blueprint) appear and then disappear and I would like from them to fade in and out. The spawnable check box is too sudden for what I want
You can modify DefaultTextMaterialOpaque material, that is by default assigned to text render actor, and change it to be translucent instead of masked (blend mode in material). Then you should multiply input of this opacity by your control value that goes from 0 to 1 (appearing) and 1 to 0 (disappearing). You can use material collection parameter for this purpose (to have a variable inside a material, which then you can change via sequencer).
How do I access the material collection parameter from the level sequence editor?
Nevermind! For future people doing this, it works fine with just a normal parameter in your materials editor as opposed to a Material Collection Parameter. That might ultimately work as well, but I couldn’t figure it out.
Oh cool! Thank you!
How would I add these? What nodes do I attach to what?