This is I’m sure quite simple to do but not sure what to search for exactly. I’m using camera fades to fade out the level and ambient audio playing in it and then loading a cutscene video into a HUD widget (presumably the best way to play a cutscene although I’m not 100% sure, it seems a little convoluted)
I can’t figure out how to isolate only the sound from the video playing and leave the rest muted after the fade?