I would like to open the level and then fade in to show the screen.
The way I have tried is to create a widget in Player and change the alpha of the black image from 1 to 0 to gradually make the black screen transparent and then fade in.
However, this did not work.
For some reason, when I open the level, the animation does not play and the level opens with the same brightness.
I also get the following error message
▽Error message▽
Blueprint Runtime Error: “No access to try to read property As Widget”. Node: Play Animation Time Range with Finished event Graph: EventGraph Function: Execute Ubergraph WB Player Nosie Blueprint: WB_PlayerNosie
This error is occurring in the image (on the widget side)
How can I implement the fade-in function?

