How to fade in after opening a level

I would like to open the level and then fade in to show the screen.
The way I have tried is to create a widget in Player and change the alpha of the black image from 1 to 0 to gradually make the black screen transparent and then fade in.
However, this did not work.
For some reason, when I open the level, the animation does not play and the level opens with the same brightness.

I also get the following error message

▽Error message▽
Blueprint Runtime Error: “No access to try to read property As Widget”. Node: Play Animation Time Range with Finished event Graph: EventGraph Function: Execute Ubergraph WB Player Nosie Blueprint: WB_PlayerNosie

This error is occurring in the image (on the widget side)

How can I implement the fade-in function?

There are a couple of ways to handle this…here’s one

image

The camera manager has this functionality built-in.

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Thank you very much!
Thanks to this node I was able to implement the fade-in feature.
Sorry for asking a simple question, thank you for answering!

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