So basically what I’m trying to achieve is when the player looks at a specific object, the object goes from it’s normal base color to it’s highlighted emissive color to indicate it’s been activated. But I want the emissive to fade in slowly and then permanently stay that emissive color. I don’t want it to fade in and out, which is just about the only kind of tutorial I can find, and I can’t seem to figure this out on my own. If someone could lead me in the right direction that’d be greatly appreciated, I feel like this should be relatively simple.
Below is the material before looking at the object:
Below is the material at the end of the fade-in: