I tried to use different programs for this, such as fmodel and UnrealPakViewer, but fmodel support only utoc, so I can extract only some part of files and it does not support binka audio files. UnrealPakViewer can open ucas and I can see files in it, but I cant unpack these files.
first, you need to check if the unpak executable is in your engine version. you have to be in the engine folder and then go to Engine\Binaries(your os)\
if in that folder there is a exe called UnrealPak.Exe you can continue.
open the cmd and type: “(your engine location)/Engine/Binaries/(your os)/UnrealPak.exe” (the file you wanna unpak) -Extract (the directory you want the result copy on)
it’s VERY important that the unrealpak.exe part be underlined
this method could be used for .pak, .utoc and .ucas files
note: if it tells you ‘Ran out of memory allocating x bytes with alignment x.’ you have to increase the virtual memory ( www.youtube.com/watch?v=TmEs3PBF8EA ) increase it in the disk you’re extracting the files on. the new value has to be the double of the file you’re extracting
yes, such a solution, I easily found a similar solution by analogy with a regular pack
But to make it from the engine, let’s say, the pak file appeared after the start play…
I used command in cmd C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealPak.exe C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\2.ucas -Extract C:\Games\vaa and after that system wrote to me this message: “C:\Program " is not an internal or external
command, executable program, or batch file.” I really dont know what to do else. Maybe anyone can help me with this problem?
I figured out which command to use, but after that I get an error: “LogPakFile: Display: Using command line for crypto configuration
LogIoStore: Warning: Failed creating IoStore reader ‘…/…/…/Engine/Binaries/Win64\2.ucas’ [Failed to open IoStore TOC file ‘…/…/…/Engine/Binaries/Win64\2.utoc’ (FileOpen Failed)]
LogPakFile: Error: Unable to open pak file “…/…/…/Engine/Binaries/Win64\2.ucas”.
LogPakFile: Display: UnrealPak executed in 0.000981 seconds”
P.S. First : cd your unreal pak location
Second: UnrealPak.exe -Extract name of file. file extension (I put content files into unrealpak location) output path
I am getting this error now: “It is not possible to run this application on your PC
To find the version for your computer, contact the publisher of the application.”
Command which I used:
cd C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64
Nevermind. I resolved it just by reinstalling unreal engine, but how can import this files into my ue scene or convert them to proper format for importing into 3d software?
AvailableVirtual 9437184 (0.01 GiB)
UsedVirtual 29676666880 (27.64 GiB)
PeakUsedVirtual 29688221696 (27.65 GiB)
Judging by the logs, I still think you dont have enough virtual memory.
I was able to get the new version of the addon for blender (1.3.0) from the folder of the Patreon version of the program: io_import_nr.zip - Google Drive.