Dear Friends at Epic,
I see in baseengine.ini I can choose a base class for UnrealEdEngine
[/Script/Engine.Engine]
EditorEngine=/Script/UnrealEd.EditorEngine
UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine
Presumably I could extend it and write in my own editor functionality as a plugin for others to use.
I am having trouble extending UnrealEdEngine
1>e:\rocketvictory\victorygame\intermediate\builddata\include\victorygame\../../../../Source/VictoryGame/Classes/VictoryEdEngine.h(9): error C2504: 'UUnrealEdEngine' : base class undefined
1>e:\rocketvictory\victorygame\intermediate\builddata\include\victorygame\../../../../Source/VictoryGame/Classes/VictoryEdEngine.h(10): error C2146: syntax error : missing ';' before identifier 'Super'
1>e:\rocketvictory\victorygame\intermediate\builddata\include\victorygame\../../../../Source/VictoryGame/Classes/VictoryEdEngine.h(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>e:\rocketvictory\victorygame\intermediate\builddata\include\victorygame\../../../../Source/VictoryGame/Classes/VictoryEdEngine.h(9): error C2504: 'UUnrealEdEngine' : base class undefined
I tried adding
SharedPCHHeaderFile = "Runtime/Engine/Public/Engine.h";
to my build target but that did not change anything
Here’s my class:
#pragma once
#include "Engine.h"
#include "VictoryEdEngine.generated.h"
UCLASS(config=Engine, transient)
class UVictoryEdEngine : public UUnrealEdEngine
{
GENERATED_UCLASS_BODY()
};
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
#include "VictoryGame.h"
UVictoryEdEngine::UVictoryEdEngine(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}