I’m able to expose project classes to Python using the method described in this video: Python in Unreal Engine | Inside Unreal - YouTube.
However, the same approach doesn’t seem to work for plugin classes and functions. In Jamie’s IDE there’s even a file named MyDemoPluginLibrary.h
, but he never reaches that point in the presentation.
Essentially, I would like to use Python scripting to emulate setting options and clicking buttons in my plugin window.
Any suggestions?