How to expose plugin methods to Python scripting API?

I’m able to expose project classes to Python using the method described in this video: Python in Unreal Engine | Inside Unreal - YouTube.

However, the same approach doesn’t seem to work for plugin classes and functions. In Jamie’s IDE there’s even a file named MyDemoPluginLibrary.h, but he never reaches that point in the presentation.

Essentially, I would like to use Python scripting to emulate setting options and clicking buttons in my plugin window.

Any suggestions?

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