I have a level sequence that should trigger an event that I want to handle in the level blueprint. I thought Event dispatchers could help but they need a reference to the class and I cannot reference my Director BP, right?
Is there another way to do this? Thank you so much for your help!
Okay I got it to work like this: I created an EventActor BP which just has a custom Event. I then added the EventActor to the sequence and added an event track to it. I bound my custom event to it. Then I created an Event Dispatcher that I connected to that custom event. As a final step I opened up my level blueprint, casted to the EventActor and then used the Bind Event to “custom event” node to then trigger the event in the level blueprint. There might a cleaner way but it works!