How to export virtual camera sequence to maya

I am using the Virtual Camera plugin with an ipad pro which is working great.
But now I want to export the recorded virtual camera sequences so I can use them in Maya.
I can export the sequence as .fbx and Maya imports the camera but it is in the wrong position.
It seems to only export the transformations of the CineCameraComponent, but not the transformations of the Actor.

This means that I get the rotation and movement of the ipad transferred to Maya, but without any of the trucking/panning dolly etc performed but the onscreen joysticks. The end results is that my Maya camera is in completely the wrong place.

Is there any way that I can export both transforms, or flatten the two transforms (actor and component) so that Maya will import correctly.

Thanks

This issue has been addressed in 4.26. Basically, there’s two transforms (ue4) that are being mapped to one (fbx/Maya). In 4.26, the combined transform to the fbx. As a workaround in 4.25, you could try baking the camera actor in Sequencer and then exporting it to fbx.

Excellent… 4.26 it is then!