i want to export from unreal engine to blender, and the thing i want to export is the default third person mannequin, is this even possible? any help appreciated
For export to FBX from UE4 right click on HeroTPP skeletal mesh. In dropdown menu Asset Action → Export.
How importing to blender, you can read in this thread:
I am not able to find a clear answer to this question in that thread, and it was not talked about in the stream.
When I try to import the exported .fbx file into blender, the skeleton is simply not there. I tried this using blender 2.74 and UE 4.8.3.
Because your exporting a mesh… thats just the object alone…