In blender the position of the pivot point is correct. But it moves to another direction after importing to Unreal.
Why can it be?
In blender the position of the pivot point is correct. But it moves to another direction after importing to Unreal.
Why can it be?
Hello
Unreal engine 4 uses the world center for the Pivot point. Center of blender scene is the model’s pivot. So if you move your Cupboard(I assume it’s a cupboard) door in blender to the center of the world then your pivot should be correct.
Thanks… this was k!lling me, I did not understand what was happening.