How to export/package my game to make others play it?

How to export my game to make others play it ?

Take a look at this link: https://docs.unrealengine/latest/INT/Engine/Basics/Projects/Packaging/index.html :slight_smile:

Im gettting this error


MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions 
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions 
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    em DeploymentContext.StageFiles(StagedFileType FileType, String InPath, String Wildcard, Boolean bRecursive, String] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) na d:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\DeploymentContext.cs:linha 286
MainFrameActions: Packaging (Windows (64-bit)):    em BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName) na d:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:linha 20
MainFrameActions: Packaging (Windows (64-bit)):    em BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) na d:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:linha 118
MainFrameActions: Packaging (Windows (64-bit)):    em Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) na d:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:linha 157
MainFrameActions: Packaging (Windows (64-bit)):    em Project.CopyBuildToStagingDirectory(ProjectParams Params) na d:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:linha 765
MainFrameActions: Packaging (Windows (64-bit)):    em BuildCookRun.DoBuildCookRun(ProjectParams Params) na d:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:linha 237
MainFrameActions: Packaging (Windows (64-bit)):    em BuildCommand.Execute() na d:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:linha 37
MainFrameActions: Packaging (Windows (64-bit)):    em AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) na d:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Automation.cs:linha 367
MainFrameActions: Packaging (Windows (64-bit)):    em AutomationTool.Automation.Process(String] CommandLine) na d:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Automation.cs:linha 335
MainFrameActions: Packaging (Windows (64-bit)):    em AutomationTool.Program.MainProc(Object Param) na d:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Program.cs:linha 160
MainFrameActions: Packaging (Windows (64-bit)):    em AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) na d:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Utils.cs:linha 631
MainFrameActions: Packaging (Windows (64-bit)):    em AutomationTool.Program.Main() na d:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Program.cs:linha 107
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: No files found to deploy for D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions 
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=30
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=30
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.

still with the same problem, there is any video about the process ?

Post the error onto answerhub: https://answers.unrealengine/ :slight_smile:

-copy the entire content folder into a new project
-Is this something from your game: String Wildcard ?

i will make an new project and try export with zero obj because some mesh and mats i bring from RealisticRendering from Epic scene.