MetaHumans export into Unreal with a limited Face Animation Sequence called: “mh_arkit_mapping_anim” (which comes with Animation Curves for Smile. Blink, Squint, Brows Up, Look Up / Down etc) and that is very useful for creating a round of Morph Targets for my MetaHumans. But there are many more in the BRIDGE including ones for the BODY… Is there any way to export to or access these in Unreal Engine? Is threre an animation file that the Bridge is accessing or?
THANK YOU!