How to export MetaHuman to Blender using Quixel

Quixel says the asset can only be exported to UE or Maya. I can’t afford Maya (such that I could export to Maya and then Blender), so I’m wondering if it’s possible anyway.

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What are you trying to do with it? You should be able to export the FBX asset straight from UE4 and into Blender.

You can change the export settings in Bridge to disk. It goes to the hard drive.

Not for Metahuman, export to disk is unavailable for it.