How to export meshes with lod's from UE4

Why not just export it and then go to simplygon in like 3 min you have new LODs

With 4.14 you can go to File > Export > Save as Filetype: LOD Export

This will take any mesh from placed in your level that has LODs and export them accordingly if you’ve already got them setup in the editor.

Tim,
Does this feature work with the AutoLOD’s?
I tried with an AutoLOD (Created in Unreal LOD) and it only exports the high poly model everytime.
Unreal 4.15
Mike

I can’t find this option anywhere. It’s not in the model viewer, it’s not in the editor and it’s not in the right click option for the mesh. Can you please be more specific as to where the Save as Filetype: LOD Export is?

It would be great to have standard options for importing and exporting of LODs. not workarounds for such basic features.

In 4.15 I managed to export an individual LOD in this way:

  1. Select the actor you want to export in the scene.
  2. “Fly” to the distance from the mesh where the LOD you want is used.
  3. In main editor window: File->Export Selected.
  4. Choose file format. (FBX worked for me)