It is my first time to use UE4, I took some time and now I have my metahuman walk in sequencer.
Then, I want to modify it in Maya.
I use “export” in sequencer with default setting.
However, it is too slow, and also the face mesh is separate and not moving.
my question is,
- is there any way to specify metahuman LOD when exporting ?
- is there any way to correctly include metahuman face mesh ?