How to export from UE4 sequencer to Maya?

It is my first time to use UE4, I took some time and now I have my metahuman walk in sequencer.
Then, I want to modify it in Maya.
I use “export” in sequencer with default setting.
However, it is too slow, and also the face mesh is separate and not moving.

my question is,

  • is there any way to specify metahuman LOD when exporting ?
  • is there any way to correctly include metahuman face mesh ?