How can I export content from Quixel Bridge to external applications like Blender? My windows are totally different from tutorials I watched everywhere.
If you want to export any mesh, then you can just right click on the static mesh itself and then under asset actions, there is a “Export” option. Which will convert the mesh into an fbx file that you can use in any 3d software also same can be done for material instances. This is done after importing from mega scans to the engine.