Hello everyone ,
I just start learning ue4 third person character controller setup ,for this i have done some animation in maya 2017 and i want to export the animation in ue4 to setup animation state and character blueprint .but i am not understanding the proper way that how to export the animation ,please see the details below for my expectation…
- i have used Artv1 for mannequin character for animation .
- I have created ideal animation with holding gun in one hand hand then i created another animation for gun reloading ,in gun reloading the character removing the magazine from gun and reloading new magazine in gun .
- Now i want to export both the animation in ,ideal and reloading in ue4 ,and i will blend the both animation using animation blend layer 1d .
so question is ,should i export the animation with including gun with mannequin in ue 4 ? in both the case ideal and reloading animation ,if yes then how can i blend both the animation in ue4?
2.should i export character animation and gun animation separately ? and attached the gun in ue4 to create gun socket . if yes then how can i add the magazine removing and reloading animation with character .?
please suggest me best solution ?
one more thing i would like to share while importing the animation in ue4 this will give me the pop up box that rig and animation bone hierarchy is not matching .