How to export an asset (Static Mesh, Skeletal Mesh, Skeleton, Animation) by forcing the front X-Axis and baking a 90 degree rotation to it.

On any of these 4 types of assets I can right click → Asset Actions → Export → save
Now the ‘FBX export options’ dialogue appears.
There is an option under ‘Advanced’ to ‘Force Front XAxis’.
That’s good enough.
But I’d also want to apply and bake to the asset one more 90 degree rotation (specifically around the x-axis) if possible.
I saw under advanced in UE5 there’s also this option:
image
‘Bake Transforms’, but I don’t understand how to apply a transform.

Ideally if there was a plugin that expanded the fbx export options, that would be amazing.

Any help?