How to Export a mesh without losing Sockets and Virtual Bones?

Hi, I have a marketplace character I would like to make just a couple tweaks to. I get the asset into a UE4 project and export it as a FBX file to import to blender or 3dmax. When I load it up in either program all of the sockets and virtual bones are missing. Is there anyway to keep any of these? Or how would I go about not losing the already existing gun sockets and sight virutal bones?

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Sorry but sockets are not exported. This (somewhat old) forum thread I found online has some tips for workarounds: Exporting Unreal Sketeal Mesh Socket to Max or Maya? — polycount

Yeah, its really unfortunate. But I think found a work around, I wanted to add a feature to the skeleton I was using, and instead of readding all of the sockets and virtual bones to the updated skeleton, I got the updated skeletal mesh and went to retarget it. Ue4 then asked me about the missing bones from the new Skeleton, I added the new bones and then kept the original Skeleton with everything on it.