I have a monkey with two bones. The monkey is a child for the armature.
The top bone has a shape keys driver. When i rotate it across X axis the monkey’s chin stretches.
I want to export this mesh into UE 5 so that in UE 5 the chin also stretches when rotating the top bone. After exporting i can see my shape keys in morph target tab but when i rotating this bone in UE the chin doesn’t change.
I tried to turn off applying modifiers when exporting the mesh from blender, but that didn’t help.
Here are my export and import options:
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Is it even possible to implement this and if it is how can i do it ?