Hi everyone,
I’m working on an Editor Utility Blueprint and I’d like to extract all the actors assigned to a specific Layer in the level. I’ve been using the “Get Actors from Layer” node from the Layers Subsystem, which gives me the correct list of actors.
Now I want to export this actor list to a JSON or CSV file—ideally including properties like actor name, class, and world location.
Is there a Blueprint-based way to write such data to a file on disk? Or would I need to use Python or C++ for the file export part?
Any examples, plugin recommendations, or tips would be greatly appreciated!
Thanks in advance.