hello,
i want to know how to make an event only run on the client, a little context, i have a widget that shows the number of bullets, this widget only shows when the player grabs a gun, the event that this widget shows is like a show ammo event, and it was always on not replicating, but when I test it, if the customer grabs a gun, the event doesn’t replicate (as it should) and when a server grabs it it replicates for everyone, even when the event is like DO NOT REPLICATE, any idea how to solve this?
Thank you