Hello,
I’m building a plugin that contains two modules:
"Modules": [
{
"Name": "CustomTool",
"Type": "DeveloperTool",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [ "Win64", "Win32" ]
},
{
"Name": "CustomAnimation",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [ "Win64", "Win32" ]
}
],
CustomTool → Is for in editor and the build.cs file contains:
PrivateDependencyModuleNames.AddRange(
new string[]
{"UnrealEd"}
How do I exclude CustomTool from being compiled when I try to package the project?