Hi,
After cooking and creating a .pak file in shipping configuration, we’ve realized that the package file contains:
- Every single .uplugin in Engine/Plugins
- Every single .res & .cnv in Engine/Content/Internationalization
- Every single .png in Engine/Content/Slate
- Every single .uasset in Engine/EngineSounds
- Every single .uasset in Engine/Content/Tutorial
- Every single asset in every single folder of our game’s Content folder
In the DefaultEditor.ini we only added the maps we want to [AllMaps] and [AlwaysCookMaps]. I understand that if an object in one of the desired maps references another object somewhere else, the other object and its map get loaded too, but how are the editor png’s and sounds and localization assets get included in the package as well?
Thanks,
Franco