hey ,i just wonder how to examining objects
just like in Alison road,is that a possible using blueprints
thanks
hey ,i just wonder how to examining objects
just like in Alison road,is that a possible using blueprints
thanks
Yes, it is, there are several ways to proceed. I actually don’t mind a easy and fast way so you have to do the bp yourself.
You can use the UMG with an image for every item you want to inspect applying a blur behind the image.
You can also make spawn the 3d item in front of your (locked) camera and a blur filter just behind.
You can use a 2d camera capture located in a green room away from the game area with chroma key and put the rendered image in UMG.
Actually I mind only this 3 solutions, for sure there are a lot of other ways maybe better than mines.
I also want to achieve this. Did you had any successfull attempts?
Sounds decent. But I believe those cannot achieve the zoomable object from the scene to in front of the camera as shown in the video. I drop a link of the video. See 1:32
Hay, I need to have a similar effect, exactly like in the video. I want an object that can be selected and rotated in a 3d space. Could someone do a blow by blow of how I could make that in blueprints? I am new to the programme and have been using it more for the design aspects than blueprints, but I need this feature. Thx
LOL I saw the video in a little late… you can do this effect moving your actor close to your camera spawning a blur sheet perpendicularly to the camera when you interact with the object.
Why do you people want this effect? it looks prehistoric to me and what makes the atmosphere is the actual design of the game if I look at the video.
Instead of storing the object’s location, getting camera location, interpolating the object to move to the desired position (which is camera location with some offset forward), then on drop interpolating back to the stored position, I would use a physics handle and real time physics interaction to actually pick up the object, which would look better and let you knock stuff around the room with the object, but that’s my opinion. You can still assign your movement keys, (id use mouse axes though) to rotate the object while held, and upon drop you just drop it, no reverse interpolation, or do it anyway, keep the room neat.
(I really hope its not the blur effect you all want to achieve, haven’t tried it yet, but something like a plane with post processing applied to it to appear behind the object - what, blur sheet?)
I found a good tutorial on the physics handle (skyrim style of object interaction) and improved a little with a few validation checks to not get errors, here it is, I hope it helps. BUT the easier way of just moving the object into view is not this.
Thankssssssssss