Hello,
I want to create a underwater sea living organism world.
My target is to have:
- The bottom floor at starting z = 0
- The main floor starting above the bottom floor while making the bottom floor “invisible” to see
- The overworld area with mountains or islands etc.
The bottom floor will be used for “caves” so player can swim down into it.
I am new to unreal engine and just played around in cinema 4D with little little small stuff.
But from what I watched yt videos I need 3 landscapes right? How much would 3 landscapes alter the usage of cpu/gpu? Or is there another way to keep it more ressource safe?
Thanks!