When importing an fbx, you’re greeted with the dialog where you can configure how the imports behave in UE4 space. Let’s say I’m a dummy and I imported the mesh incorrectly and Z is now the right vector.
How can I have this window appear again? Things I’ve tried that don’t work:
- reimport with new file
- dragging and dropping into Content Browser
- using the Import button in the editor
- renaming assets
- moving assets around
Deleting and importing an asset works, of course - but that’s what I’m trying to avoid. Is there a way?