Hi, I have made some tilable building sets that snap together, but I am struggling with proper placement relative to the previous object I placed.
Say I have a building wall, and a corner. I place the wall and rotate it where I want it to. Now I place my corner, but I cannot make it fit with the wall, it appears to be on a different local grid and rotation angle than the previous object I placed instead of a global grid.
How do I make object use the same grid and angle snapping during initial placement?
The only way I found so far is to place one asset, then copy the position and rotation to every asset after this, axis by axis. But this is obviously extremely slow and tedious.