How to Enforce 8K Texture Import Resolution?

I have a large object in-game that requires a detailed texture. I upscaled a 4k texture to 8k. However, when I import the 8k texture, the texture’s Displayed and Max In-Game resolutions are still only 4k.

How can I enforce the 8K resolution?

I’ve tried different compression settings, but have only managed to reduce the Resource Size (not bad, but not what I want).

This is in 4.27. Hopefully, these same settings will apply to 5.x

Thanks

Have a look at this. You have to change an ini :
BaseDeviceProfiles

[/Script/Engine.TextureLODSettings]
TextureLODGroup_World=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=aniso,MipFilter=point)

The .ini file are already set to 16384. Strange…

http://www.environmentary.com/tutorials/how-to-enable-8k-textures-in-unreal-engine/

Can you test this?

That was it. Looking good now.

The project 16K .ini file that I saw was in a Temp folder. That must have been written by the engine. Not sure why I didn’t check the Config folder. Simple fix.

Thank you!

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