I have a large object in-game that requires a detailed texture. I upscaled a 4k texture to 8k. However, when I import the 8k texture, the texture’s Displayed and Max In-Game resolutions are still only 4k.
How can I enforce the 8K resolution?
I’ve tried different compression settings, but have only managed to reduce the Resource Size (not bad, but not what I want).
This is in 4.27. Hopefully, these same settings will apply to 5.x
The project 16K .ini file that I saw was in a Temp folder. That must have been written by the engine. Not sure why I didn’t check the Config folder. Simple fix.