I am trying to have my player stop moving when he dies. I can end inputs contained in my character blueprint but cant figure out how to end it in the player controller blueprint
This is how player health is tracked
when the player dies and input is disabled it disables the WASD inputs inside the blueprint
but not the blueprint that makes the plaer face the direction of the cursor, causing the player to spin in the direction of the cursor after death should occur.
this is the blueprint controlling the mouse direction bit
Im very new to this so I am sorry if the way i am trying to ask for help is a little incoherent.
if you have the solution can you please break it down barney style for me, again im new to all of this .
THANK YOU FOR ANY HELP! I appreciate it
Tl;DR: player moves with WASD on one BP and faces cursor from another BP, I cant figure out how to end input on cursor when player dies.