How to end a game?

So i made a small fifa-like game and the game ends when the ball (sphere object) gets kicked into the net ( with a box trigger). How do i end the game using blueprints?
Im using an event called OnActorHit.

Note: Using third person. New to game design.

Just link the Actor to “Quit Game” action.

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Thank you
I tried connecting the OnActorHit trigger but it works only when the player passes the trigger, not the ball. :confused:

I want to do that, i dont exactly konw how to create a UMG widget yet :confused: