My plugin contains some shaders files (usf & ush), I want to encrypt or hide them. Who can help me ? Thanks for your any help!
There isn’t any even if there was it would be relatively trivial to intercept and get the decrypted version
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So how do we protect the shader algorithm ?
You shouldn’t need to what use case do you have to shield it? Even if you have a use case idk there’s anyway to do so as people can just intercept the API
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Are you mining crypto for yourself in someone else’s game? What can your shader possibly do that needs to be protected?
A good shader algorithm requires a lot of thinking, so it should not be displayed in plain text.
Similar to UE’s pak encryption, can it be used to encrypt usf?
has any solution there?