My plugin contains some shaders files (usf & ush), I want to encrypt or hide them. Who can help me ? Thanks for your any help!
There isn’t any even if there was it would be relatively trivial to intercept and get the decrypted version
So how do we protect the shader algorithm ?
You shouldn’t need to what use case do you have to shield it? Even if you have a use case idk there’s anyway to do so as people can just intercept the API
Are you mining crypto for yourself in someone else’s game? What can your shader possibly do that needs to be protected? ![]()
A good shader algorithm requires a lot of thinking, so it should not be displayed in plain text.
Similar to UE’s pak encryption, can it be used to encrypt usf?
has any solution there?