How to enable World Displacement for Static Mesh/Landscape materials in UE5?

Is there any way to use a displacement map for mesh in UE5?

The mesh I use was downloaded from a website, so I don’t really want to re-edit it (the author already provided displacement maps).

PS. I already disabled Nanite for that static mesh, but World Displacement still seems not working.
PSS. Many Quixel surface use displacement map too, those also can’t be working correctly.