Hello, I updated copy of project to 4.25.3, and my gameplay stopped working (without any errors), I trying to find what happened with blueprints, but without visual effect its harder. By visual effects I mean glowing connections of blueprints which activated at correct moment.
Bug of 4.25.3?
Even if you select the debug object in the debug filter?
hey there
when in play mode, hit shift + F1 to get back your mouse
go to the blueprint you want to “monitor” and then select one of its instance in the rollout here :

Oh, now its not enabled by default. Thanks 
Thanks
Not sure why its now not enabled by default. And I found a problem, after updating to 4.25 all my variables get default values. Aaaaand you dont have another sound for example? 
ahah sorry. it stands for analysis. didn t pay attention while naming XD
It’s not enabled by default because sometimes it’s a very expensive process. Heavy blueprints will drop your fps drastically. That’s why you need to enable debugging yourself case by case.
In 4.22 its enabled by default. How do you work with heavy blueprints without it?
I’ve just checked it out. If you open the blueprint from the world outliner or the selected actor’s details, debugging is turned on for this actor. If you open the blueprint from the content folder, debugging is off and you have to select the actor.
And in some cases actors are spawned on begin play, so you can’t select them for debugging until the game is started.
In this question I mean only levels blueprints, dont checked actors.