Hi everyone,
I’m working on a Verse project in UEFN and I’m running into a problem with activating character devices.
My setup:
- I have 5 character devices (all hidden at the start).
- I want to enable (activate/show) 2 of them randomly as soon as the game starts.
- I tried creating a function to do this, but I’ve realized I can’t call a
decides
function directly insideOnBegin
(it gives an error or just doesn’t work).
My problem:
I understand that you can’t use decides
directly in OnBegin
, but I haven’t found a good workaround.
Is there any clean solution or alternative way to do this? For example, is there a way to schedule the function for just a second later, or is there another method to enable devices on game start that works reliably?
It’s a bit frustrating because this seems like a basic use case! Any help or code examples would be greatly appreciated.
Thank you!