How to enable tracks in sequence


I am currently implementing the plackback of a video file using the Media track in a level sequence. This is working fine, but I’d like to change the URL of the file media source for each of the instances of the game playing over multiplayer. Is there a way to either: change the file media source path uniquely for each player (no replication), or have multiple media tracks on the timeline that could be enabled/disabled via blueprint?

Thanks for the help.