How to enable split screen without Oculus or Multiplayer?

Hi, Max.

Thank you very much. After several attempts I successfully launched my game in stereo mode. And I noticed that you must cook contents for windows before launching this way, otherwise you get an error or have your game stuck at the loading screen.

So I guess this is for testing purposes only, not for deployment.

I have two more questions, if they don’t violate any of your terms :slight_smile:

  1. Can I deploy my game to be stereo on a smartphone, or other mobile devices, so the player can use his phone (with a joystick maybe) as a simple HMD if he wishes. Of course it’s even better if the player can turn on or off stereo, so he can play the game in 3D or as normal.
  2. What about other head-mounted devices? They don’t have an official built-in plugin as Oculus does. What should I do if I want to include those devices as a choice for my potential players, or if I want to build my own custom game device for Unreal?

Thank you again.

Pumel.