I have a Boardwalk Floor (BuildingFloor) attached to a custom BP_GridTile (which has its own damage responses). Right now, the Boardwalk Floor has all default settings and doesn’t take any damage at all, and consequently is blocking damage to the BP_GridTile. So, I am open to 3 possible solutions.
Sidenote, I am using this Boardwalk Floor to enable trap placement.
1.) How to enable damage to the Boardwalk Floor?
2.) Hide the Boardwalk Floor. How to pass damage through the Boardwalk Floor collision to the BP_GridTile (huge grey cube in the picture), while keeping the trap placement enabled by the Boardwalk Floor.
3.) Or delete the Boardwalk Floor and enable the BP_GridTile to support trap placement.
I have been at this for about 4 days trying different collision settings and component hierarchies within the BP (pasting the boardwalk floor into the BP which returned errors). I have attempted the 3 options above but new to UEFN and may have missed things or simply not familiar enough.
Has anyone gotten a preplaced Building piece to receive damage?
