How to enable PhysX in UE5

Hi,
We have migrated our UE4 project to UE5, but they are not working now because we use physX for all physical animations. We have adapted them to Chaos, but the chaos is not stable. As far as I can see, the physX codes are still in unreal. How can I reactivate PhysX?

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From the release notes I’d guess it’s not as simple as flipping a switch if at all possible. Unreal Engine 5.0 Release Notes | Unreal Engine 5.0 Documentation

Since Large World Coordinates uses the double type, the PhysX physics system is not compatible with UE5.

PhysX is no longer a supported Physics backend in UE5. Additionally, UE5 provides new Vehicle and Destruction systems that are not backwards compatible with UE4 PhysXVehicles and ApexDestruction.

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