Hey AdamZ,
You should be able to use USKeletalMeshComponent::SetAllBodiesBelowSimulatePhysics, providing the parent bone to those that you want to simulate. This should get you the effect you’re after.
Hope that help.
Benn.
Hey AdamZ,
You should be able to use USKeletalMeshComponent::SetAllBodiesBelowSimulatePhysics, providing the parent bone to those that you want to simulate. This should get you the effect you’re after.
Hope that help.
Benn.