I have a PhysicsAsset setup on my character. I would like my jiggle bones to move when I play the scene, similar to how they interact when I play the simulation in PHAT. How do I set that up or turn that on?
Thanks
I have a PhysicsAsset setup on my character. I would like my jiggle bones to move when I play the scene, similar to how they interact when I play the simulation in PHAT. How do I set that up or turn that on?
Thanks
Hey AdamZ,
You should be able to use USKeletalMeshComponent::SetAllBodiesBelowSimulatePhysics, providing the parent bone to those that you want to simulate. This should get you the effect you’re after.
Hope that help.
Benn.
i tried this today and got it to work… partially. I made the arm completely driven by physics and it clippdd through the body (should collide with the torso etc, as it does in the Phat editor)
Also the bone was extremely jiggly with horrible physics until I stayed still and let it stabilize over 5+ seconds, but moving my character made the physics horrible again