I’m trying to enable mouse and keyboard in iOS build application, working on Mac.
I changed project setting to enable mouse input. However, it didn’t work.(like below)
At the very least, I would like to be able to tap on the app screen from mouse input.
How can I do this?
Hello there @koyama_yu1!
Have you tested button glyph for your project? This should allow your blueprint to read mouse and keyboard in iOS. You can find the details here:
Hi,
As I’m facing the same issue - I don’t see how the iOS gamepad button glyphs have an impact on using mouse input?
I’m already using the gamepad button glyphs to correctly show icons, but I cannot use the mouse pointer in an iOS game running on Mac.
Any other ideas? Thx!