I just upgraded to 4.22 both for Unreal Engine and the 3D Studio Max Datasmith export plugin.
Now, when I import a RailClone object, it becomes an “Actor” instead of a static mesh.
How can I check to see if this is an HLOD?
If I choose the HLOD Coloration optimization view mode, everything is grey, including the RailClone object, at any distance.
If I double click the Actor, nothing happens. I cannot open an editor for it. There are no options for it. In the components list on the Details panel, I can see the two meshes which makes up my RailClone object, but if I click to select them, the entire actor gets highlighted in the viewport, which I find weird (shouldn’t it just highlight the instances of that mesh?)…
Super confusing UI, which seems to be par for the course when it comes to Unreal, but I’m hoping I’m missing something and also, that this will improve in the future.